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begintextlibrary;

10 = "You are in the middle of a grim, remote swamp. The only bit of cheeriness you find is this patch of moss and flowers. You look closely. You suspect that some of them might be useful potion ingredients.";
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16 = "The valley is blocked. A drake towers above you, gauging how much money your equipment is worth. Strangely, it doesn't seem to be about to attack you. These beasts don't get to be centuries old by taking risks.";
17 = "It grins at you, exposing teeth yellowed by centuries of age. _Hello, little mortal. I am on the hunt, for food and for additions to my hoard. If you want to pass me, you pay the toll._";
18 = "_Five hundred of your little coins, or explore elsewhere._";
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20 = "The lords of the drakes are cautious creatures, but they are not cowards. They have their pride. The drake has decided that you are its next meal. It roars and attacks.";
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24 = "You meet a third mighty drake. As you approach, it smiles. _Ahh. I figured it was only a matter of time until you came to me. I have been following your progress. Normally I care nothing for adventurers, but I sense that, one day, you will be a legend._";
25 = "_I can bless you. I can give you the power of mightiness in battle. But for this boon, you must pay me. Five thousand coins is the price for the blessing of a drake lord._";
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30 = "You don't have enough money. The drake snorts. _Come back when you have enough coins. Do not insult me._";
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34 = "The drake gathers your money. It mutters a spell, and the wealth disappears, teleported to its hidden trove. Then it takes a discarded fang in its left claw and, with a swift, sharp motion, pierces its right leg.";
35 = "When the blood oozes forth, it holds the leg out. _Drink, and edge closer to destiny._ You wince and do as it tells you. You feel the power of the drake infusing you, brought into you through the thick, salty liquid.";
36 = "Then the drake pulls its leg back. _Now fight. Clear Valorim of these monster pests. They annoy me._ You will be more effective in battle, with steel or magic.";
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38 = "You meet a third mighty drake. It looks uninterested in you. As you approach, it says, _Ahh. Useless adventurer. Leave me be, I wish no contact with your sort. Return when you are worth my time._";
39 = "With that, he ignores you completely.";
40 = "The beast gathers up your money carefully in its claws and leaps into the air. It flies up to a remote peak and is gone.";
41 = "You don't have the money. The drake continues to block your path.";
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43 = "As you flee, the drake laughs. Then it mutters a curse, for good measure.";
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